{"id":4839,"date":"2026-04-20T19:49:14","date_gmt":"2026-04-20T19:49:14","guid":{"rendered":"https:\/\/tmbglobal.news\/index.php\/2026\/04\/20\/slay-the-spire-2-has-some-weak-spots-but-a-bright-future\/"},"modified":"2026-04-20T19:49:23","modified_gmt":"2026-04-20T19:49:23","slug":"slay-the-spire-2-has-some-weak-spots-but-a-bright-future","status":"publish","type":"post","link":"https:\/\/tmbglobal.news\/index.php\/2026\/04\/20\/slay-the-spire-2-has-some-weak-spots-but-a-bright-future\/","title":{"rendered":"Slay the Spire 2 has some weak spots but a bright future."},"content":{"rendered":"<p><\/p>\n<div>\n<p>For years, <a href=\"https:\/\/store.steampowered.com\/app\/646570\/Slay_the_Spire\/\">Slay the Spire<\/a> dominated the <a href=\"https:\/\/store.steampowered.com\/tags\/vi\/Roguelike\/\">roguelike<\/a> genre. It\u2019s not only a <a href=\"https:\/\/www.ign.com\/articles\/2019\/01\/25\/slay-the-spire-review\">critically acclaimed<\/a> game, but a foundational part of the <a href=\"https:\/\/store.steampowered.com\/category\/deckbuilders\">deckbuilder<\/a> genre as well. Now that <a href=\"https:\/\/store.steampowered.com\/app\/2868840\/Slay_the_Spire_2\/\">Slay the Spire 2<\/a> <a href=\"https:\/\/www.ign.com\/articles\/slay-the-spire-2-review-early-access\">released<\/a> in early access, we have to ask: Does it live up to the legacy?<\/p>\n<p>It would be unfair to answer that question as of right now, seeing as the game is unfinished, but we can take a look at what\u2019s here so far.<\/p>\n<p>Slay the Spire 2 is a deckbuilder roguelike where players control one of (currently) five characters in order to reach the top of the treacherous Spire. Most of the game\u2019s time is spent in encounters with enemies, during which players use a deck of cards they hand-selected in order to fight turn-based battles. During battle, cards can be played from your hand for various benefits, like dealing damage or blocking incoming attacks.\u00a0<\/p>\n<p>The whole system is simple, but it leaves room for extreme customizability and experimentation. Each of the five characters have totally different play styles, with some focusing on dealing high damage quickly and others opting for matches of attrition as they slowly chip away at their foes. As you come to understand each character, you will be able to play them in many different ways, which keeps combat from feeling repetitive. Truly, the variety of strategies that can be employed should not be understated. Each run through of the game will be a totally different experience, and messing around with different deck archetypes keeps the game fresh for hours, even when playing the same character.<\/p>\n<aside class=\"scaip scaip-1    \">\n\t\t<\/aside>\n<p>Another factor of the game\u2019s replayability is the addition of multiplayer. You can now run through the game with up to three other players, fighting enemies together and coordinating your decks. As of right now, the multiplayer experience is a great time. When playing with other people, the dynamic totally changes, allowing for even more variety of strategies. While multiplayer is significantly easier (in most cases), there are a few hiccups.<\/p>\n<p>Some characters\u2019 play styles are a little too different to work together, making potential runs a pain when the group is forced to play at different speeds. If you\u2019re playing as the Ironclad (a character who ends battles quickly and can\u2019t block attacks very well) and your friend is playing as the Necrobinder (a necromancer who takes multiple turns to set up high defenses), the difference in play styles will cause you to struggle with an encounter more than you might alone. That being said, if you are working with other players to coordinate as a team, this difference can become a non-issue.<\/p>\n<p>While partially unfinished, the graphics of the game are very strong. Each character has a distinct identity and expressive animations, and enemies have enough visual variation to be recognizable and interesting. Slay the Spire 2\u2019s visual style is a more intricate version of the first game\u2019s, and it does an excellent job of capturing the same aesthetic and feeling while still improving in lots of little ways. The most prominent improvement is the amount of animations given to each character. These help bring battles to life and characterize each member of the playable cast as well the roster of enemies. Currently, it would be nice to see a few more unique animations for the playable characters to help prevent what\u2019s currently in the game from becoming overused.<\/p>\n<p>Despite its many strong suits, Slay the Spire 2 has a few areas where it fails. The most prominent of these is in its balancing. Some cards are overtuned, while others feel useless in all but the most specific of scenarios. Especially once the game gets into its harder difficulties, many cards \u2014 and even some characters \u2014 just don\u2019t feel viable.<\/p>\n<p>In addition, some enemy encounters feel either too easy or oppressively difficult (<a href=\"https:\/\/steamcommunity.com\/app\/2868840\/discussions\/0\/802341528343291146\/\">hunter killer<\/a>\u2026). This is partially why the game is out in early access, so that the developers can fix problems like these, but as it stands players may struggle more at higher difficulty levels than they expect. While it is never a good feeling to bang your head against a wall, growing pains are a natural part of making the game as good as it can be. Even though many strategies can feel less viable, more casual players will still find that, at a base level, most things in the game work well enough. With some tweaking, these imbalances can likely be fixed, though characters who are currently \u201cweak\u201d might need more extensive restructuring.<\/p>\n<aside class=\"scaip scaip-2    \">\n\t\t<\/aside>\n<p>Even in early access, Slay the Spire 2 is great. While it still has a good amount of room to grow, it\u2019s an experience that is well worth your time and money. Despite being unfinished, the game is already something special and it will only continue to get better. Slay the Spire 2 is truly an evolution of its predecessor, and based on its current status, it has a very bright future.<\/p>\n<p><em>Senior Arts Editor Hudsen Mazurek can be reached at <\/em><a href=\"https:\/\/www.michigandaily.com\/arts\/digital-culture\/slay-the-spire-2-is-off-to-a-good-start\/mailto:hudsen@umich.edu\"><em>hudsen@umich.edu<\/em><\/a><em>.<\/em><\/p>\n<aside>\n\t\t<\/aside>\n<p><h3 class=\"jp-relatedposts-headline\"><em>Related articles<\/em><\/h3>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>For years, Slay the Spire dominated the roguelike genre. It\u2019s not only a critically acclaimed game, but a foundational part of the deckbuilder genre as well. Now that Slay the Spire 2 released in early access, we have to ask: Does it live up to the legacy? It would be unfair to answer that question [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4840,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[4488,1378,4484,4485,4487,4486],"class_list":{"0":"post-4839","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-entertainment","8":"tag-bright","9":"tag-future","10":"tag-slay","11":"tag-spire","12":"tag-spots","13":"tag-weak"},"_links":{"self":[{"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/posts\/4839","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/comments?post=4839"}],"version-history":[{"count":1,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/posts\/4839\/revisions"}],"predecessor-version":[{"id":4841,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/posts\/4839\/revisions\/4841"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/media\/4840"}],"wp:attachment":[{"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/media?parent=4839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/categories?post=4839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tmbglobal.news\/index.php\/wp-json\/wp\/v2\/tags?post=4839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}